r shaders V 1.02 for 3dsMax 2009-2012

r shaders V 1.02 for 3dsMax 2009-2012

r|shaders core zero can be installed on Autodesk 3ds max 2009 / 2010 / 2011 / 2012, (both 32/64bit).
r|shaders is a collection of procedural shaders for 3ds max.
The 1st release named “Core Zero” will be the foundation version and it will includes 8 different shaders to give the possibility to create many kinds of natural surfaces.
r|shaders user interface is simple and will expose complex procedurals network to the artist thought “natural” parameters.
Actual release includes the following shaders: Ice, Ocean, Sand, Snow, Ice Land, Snow Land, Magma and Ground. Majority of it was developed during R&D phases on commercial international projects like movie blockbusters, videogame cinematics, commercials etc. etc.
With r|shaders, users can simulate a lot of natural surfaces using sigle shader or mixing more of it to create, for example, some snow area at cold temperature that can seems like ice. Rendering time, even at high resolutions, are generally very low.
Actually it is compatible with Scanline Render and Mental Ray, plus general support for 3rd party products like V-Ray, FinalRender, Brazil R/S and NodeJoe/Slate.
r|shaders core zero is a scripted plug-in written using MAXScript. Core Zero release will be followed by Core Next release that will be written using MetaSL, to be used natively in Mental Ray, to add more complex features like new and more realistic procedural algorithms, realtime visualization, …


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