CEBAS volumeBreaker v1.0 SP4 for 3dsMax 2012 (Win32&Win64)CEBAS volumeBreaker v1.0 SP4 for 3dsMax 2012 (Win32&Win64)

CEBAS volumeBreaker v1.0 SP4 for 3dsMax 2012 (Win32&Win64)
Program Name: volumeBreaker v1.0 SP4 for 3ds Max 2012 (Win32/Win64);
Program Type: Volumetric geometry fracturing tool;
Developer: cebas VISUAL TECHNOLOGY Inc;
Homepage: www.cebasstation.com;
Release Date: 16.08.2011;
Interface Language: English;
Platform: Windows XP/Vista/7;


About

- volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. volumeBreaker was developed in consultation with and to meet the very exacting demands of VFX artists working on multi-million dollar movies - because of this, volumeBreaker is truly a production proven tool. With volumeBreaker, Cebas brings a Hollywood quality destruction tool to 3ds Max.
- volumeBreaker can be applied to virtually any mesh you can create in 3ds Max, including meshes that are 'lazy' and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh, errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.
The sub-geometry, that volumeBreaker creates, is composed of individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker which allows the user to further modify and control the end result.
- Usually it's a really complex task to create CAD vizualisations of great impact. If you have been in the visualization business long enough, you know that it's always a new challenge to display "dead" objects, like a valve or pressure tank in its brightest colors, so that your customer can go ahead and sell it.
Architects, Mechanical Engineers and Game Designers all face the same problem. The 3D object is modeled and exists, but how do you further process it for technical illustrations or optimize it for game engines?
This is where scalpelMAX comes into play. scalpelMAX lets you open up your constructions and show it to your customers. Even within multiple layered fully animated sequences, scalpelMAX can easily cut through any number of objects.



Features:
• Movie quality destruction tool
• Hollywood production proven
• 100% Multi-threaded - Peak performance tool
• Production pipeline independent (any physics and particle engine supported)
• True, unconstrained mesh volume handling
• Native support for polygon and tri-meshes
• Generates highly optimzed, clean meshes
• True volumetric 3D breaking of virtually any 3D object
• NOT restricted to 2D planes or surfaces
• Fully automatic procedural breaking
• Works on 2D surfaces as well
• Full 64-bit support (3ds Max and 3ds Max Design 64-bit)
• Advanced 3D breaking with full artistic control
ScalpelMAX
• 3ds Max 2008-2011 and 3ds Max Design 2009-2011 32 and 64bit compatible plug-in
• Engineering quality Realtime Slicing of any 3D Object
• Optimized Memory usage
• Advanced Texture Cut Correction (TCC), keeps mapping coordinates
• Auto-Slice feature (lets you create thousands of slices in one go)
• Automatic Spline Generator (used for NURBS Surface Reconstruction)
• Full Material ID Slice-Plane control (Top, Bottom, Remaining)
• Automatic cut Object Face selection (remainder, cut-away)
• Independent Slice-Plane UV Mapping control
• Special "Best Guess" Cap Feature to create Solid Objects
• Hierarchy Mesh Analyzer built in, detects holes in solid objects

If you like this software,Buy it


32BIT
http://www.mediafire.com/?mtw692o65ja7472


64BIT
http://www.mediafire.com/?69gdvv35hakwnc8














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