DropIt Pro

DropIt Pro






Drop It! Pro extends the original COFFEE plugin, Drop It! into a Cinema 4D plugin ready for heavy lifting. Well, heavy dropping maybe. A more apt name, at least for this implementation of ‘drop to target’, may have been ‘First Contact’ but this is a true extension of the original, including dropping objects to value (and with due speed!) and radial drops.
Discovery and application of a fast and accurate method of bringing complex objects into contact was more of an undertaking than expected. Almost no papers discuss something like this directly, mainly focusing on collision detection and very complicated, costly ways to determine ‘first contact’ between non-convex polygonal meshes involving top-down bounding volume testing, BSP or Octrees, and a variety of hybrid and novel approaches. Luckily, Cinema 4D has a collision detection engine accessible from the C++ SDK which I was determined to put to use in the effort. The difficult part was preparing whatever objects (primitives, polygonal, deformed, generated, hierarchical) for use with the engine, as it requires triangulated polygonal meshes. The other difficulty was in employing the collision detection in the process of bringing into contact complex polygonal meshes both accurately and quickly. That’ll remain my secret.



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