Blackstar PtexShader v1 0 R12 WINMAC

Blackstar PtexShader v1 0 R12 WINMAC
Ptex is an efficient Per-Face Texture Mapping method developed by Brent Burley and Dylan Lacewell. It does not use UV coordinates but stores a separate texure per face in a single texture file for a given mesh and supports multi-resolution textures for MIP mapping. More information on the functions of the plugin can be found in the Ptex Shader manual.

 



Available for: Windows / Mac OS X both 32 and 64 bit, for Cinema4D Versions R11 and anything later.

Feature:
  • Import and render Ptex Textures along with their model data
  • Supports Quad Meshes and Triangle Meshes (i.e. Ptex TriTextures)
  • Correctly interpretes Ptex Subfaces, i.e. Meshes using both Quads and Triangles
  • Automatic seamless anisotropic filtering (MIP mapping)
  • Remains stable under Cinema 4D Deformers or other Mesh-Tools which prevails polygons
  • Provides options for Filter Types and MIP mapping Interpolation
  • Renders fine with VRay or m4d - mental ray for Cinema 4D
  • Can be baked as UV Texture

If you like this software,Buy it

http://www.mediafire.com/?8dyknr1u1vtt9gk

Password: thedoctor21